CELESTA AUNGM
Kang Lo Directorate Gallente Federation
374
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Posted - 2014.12.17 04:30:00 -
[1] - Quote
Guns for Glory wrote:Well I've barley spent any sp on my new toon (messed up my old) and I realy don't know what to invest in. I'm trying to go for support but not as squishy as a logi. Been playing around with forge gun,Plc and mass driver. Mass driver being most benificial. Using militia heavy gear. Like the shield a and up but hate getting left behind my squad.
How much does leveling weapon skills help damage wise? Like will the mass drivers actualy do some decent splash damage and how is the splash damage on forge guns when advanced?
Hello, GunsForGlory! And please be careful--don't make the mistake we see so many other players making in the game. UNLIKE the other fps games, there is NO connection between a 'support" role and the suite/ehp/weaponry that's best for you to Skill into. It sounds as though you are leaning towards becoming what the devs call an "Artificer". It's a player who shapes a customized role of her own (that doesn't fit neatly into the Medic, Fatty, AVer, Logi categories that Dust has formed),... and as a result is free to pick a weapon/vehicle/equipment combination that leaves the enemy stratching their heads.
As an Artificer, you eventually need to decide that "I will focus on only one or two jobs to support the squad, and I have decided NOT to waste SP trying to learn a third or fourth job". (For instance, as an Artificer I decided I will use a vehicle to transport and fire-support my fellow footmercs---and I WON'T try to provide support against enemy vehicles ). Weapon-skills are (deliberately) EXPENSIVE to use SP on, so please decide EARLY what support actions you WILL do for your squad, and what support actions will have to be done by someone else, NOT you.
A Forge Gun has zero (or almost zero) splash, no matter what adv/proto version. It was originally a mining tool, is good only against a big single target in clear straight open line of sight from you. While you're waiting around or walking around to get a clear chance to shoot a vehicle,... the squad you're trying to support leaves you behind, or gets decimated by gunmen your forge gun can't defend against. In my observations, forge gun carriers are hunters, not really "close" squad-supporters.
Want to stay WITH your squad and punch holes in enemy crowds that try to stop your squad from entering rooms/null points? Lob-weapons like Mass Driver, Grenades, and Nanohive are the 3 best weapons to build SP skills.
Want to be able to scare and hurt enemy footmen AND Lav/Dropships far enough away to soften a frontline area BEFORE your squad attacks, or cover your squad even from a safe distance behind your buddies? The Plcannon seems to be the versatile gun for that job---but like a Dropship, you must spend a TON of practice and SP with it before you're a proficient enough player to use it to help a squad.
Universe of good wishes for the 49, especially CCP Eterne...
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